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Did this cheat work for you? |
- In order to see the different endings, you have to make different decisions in 72 Hour Mode. A = Best Ending. F = Worst.
Unlock Ending A by solving all the cases, talking to Isabella at 10A.M., and make your way back to the heliport at 12PM on the 22nd
Unlock Ending B by not solving all of the cases and make it to the heliport on time
Unlock Ending C by solving all of the cases but NOT talking to Isabella at 10A.M. on the final day.
Unlock Ending D by being a captive prisoner of the Special Forces at 12PM on the 22nd.
Unlock Ending E by not arriving at the helliport and not solving all of the cases.
Unlock Ending F by not collecting all of the Carlitos bombs in Act 7-2.
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Achievements
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- Zombie Hunter
TYPE: 1 Play REQ: Defeat at least 1,000 zombies(20GP)
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- Zombie Killer
TYPE: 1 Play REQ: Defeat at least 10,000 zombies (20GP)
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- Zombie Genocider
TYPE: 1 Play REQ: Defeat at least 53,594 zombies (20GP)
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- Self Defense
TYPE: 1 Play REQ: Defeat at least 1 psychopath (20GP)
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- Peace Keeper
TYPE: 1 Play REQ: Defeat at least 5 psychopaths (20GP)
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- Punisher
TYPE: 1 Play REQ: Defeat at least 10 psychopaths (20GP)
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- Legendary Soldier
TYPE: 1 Play REQ: ???? (20GP)
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- Hella Copter
TYPE: 1 Play REQ: ???? (20GP)
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- Tour Guide
TYPE: 1 Play REQ: Escort 8 survivors at once (20GP)
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- Frank the Pimp
TYPE: 1 Play REQ: Simultaneously escort 8 female survivors (20GP)
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- Full Set
TYPE: Total REQ: Collect all portraits in the NOTEBOOK (20GP)
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- Humanist
TYPE: 1 Play REQ: Get at least 10 survivors out of the mall (20GP)
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- Life Saver
TYPE: 1 Play REQ: Get at least 20 survivors out of the mall (20GP)
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- Saint
TYPE: 1 Play REQ: Send at least 10 zombies flying with bowling balls (20GP)
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- Strike!
YPE: 1 Play REQ: Send at least 10 zombies flying with bowling balls (20GP)
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- Costume Party
TYPE: 1 Play REQ: Place novelty masks on at least 10 zombies (20GP)
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- Raining Zombies
TYPE: 1 Play REQ: Knock at least 30 zombies aside with a parasol (20GP)
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- Gourmet
TYPE: 1 Play REQ: Eat all types of food available in the mall (20GP)
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- Item Smasher
TYPE: Total REQ: Break at least 100 items (20GP)
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- Bullet Point
YPE: 1 Play REQ: Fire at least 1,000 bullets (20GP)
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- Perfect Gunner
TYPE: 1 Play REQ: Don't miss with a machine gun (20GP)
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- Photojournalist
TYPE: 1 Play REQ: Score at least 1,500 PP from a single photo (20GP)
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- The Artiste
TYPE: 1 Play REQ: Score at least 3,000 PP from a single photo (20GP)
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- Group Photo
TYPE: 1 Play REQ: Get 50 Target Markers with the camera (20GP)
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- Portraiture
TYPE: 1 Play REQ: Photograph at least 10 survivors (20GP)
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- Census Taker
TYPE: 1 Play REQ: Photograph at least 50 survivors (20GP)
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- Psycho Photo
TYPE: 1 Play REQ: Photograph at least 4 psychopaths (20GP)
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- Psycho Collector
TYPE: 1 Play REQ: Photograph at least 10 psychopaths (20GP)
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- PP Collector
TYPE: 1 Play REQ: Photograph all PP Stickers (20GP)
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- Snuff Shot B
TYPE: 1 Play REQ: ???? (20GP)
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- Snuff Shot J
TYPE: 1 Play REQ: ???? (20GP)
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- Transmissionary
TYPE: 1 Play REQ: Answer all calls from Otis (20GP)
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- Indoorsman
TYPE: 1 Play REQ: Spend at least 24 hours indoors (20GP)
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- Outdoorsman
TYPE: 1 Play REQ: Spend at least 24 hours outdoors
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- Freefall
TYPE: 1 Play REQ: Drop from a height of at least 16 feet (5 meters) (20GP)
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- Marathon Runner
TYPE: Total REQ: Cover a distance of 26.2 miles (42.195 km) (20GP)
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- Carjacker
TYPE: 1 Play REQ: Steal the convicts' vehicle (20GP)
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- Stunt Driver
TYPE: 1 Play REQ: Jump a car at least 33 feet (10 meters) (20GP)
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- Stunt Rider
TYPE: 1 Play REQ: Jump a motorcycle at least 33 feet (10 meters) (20GP)
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- Zombie Road
TYPE: 1 Play REQ: Walk over 33 feet (10 meters) on the backs of zombies using the Zombie Ride (20GP)
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- Karate Champ
TYPE: 1 Play REQ: Defeat at least 1,000 zombies barehanded (20GP) (20GP)
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- Sharp Dresser
TYPE: Total REQ: Change into at least 20 different costumes (20GP)
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- Clothes Horse
TYPE: Total REQ: Change into all costumes available in the mall (20GP)
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- Level Max
TYPE: Total REQ: Reach Lv. 50 (20GP)
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- Unbreakable
TYPE: 1 Play REQ: Get the ture ending without being knocked out (20GP)
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- Overtime Mode
TYPE: 1 Play REQ: Unveil all CASES and be at the heliport at noon (20GP)
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- ∞ Mode
TYPE: 1 Play REQ: Get the true ending (20GP)
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- 3 Day Survivor
TYPE: 1 Play REQ: Survive for at least 72 hours (20GP)
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- 5 Day Survivor
TYPE: 1 Play REQ: Survive for at least 5 days (20GP)
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- 7 Day Survivor
TYPE: 1 Play REQ: Survive for at least 7 days (20GP)
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